Ecco Team Interview: Ed Ettore Annunziata

Ed Annunziata from Ecco Team was nice enough to answer some questions regarding the Ecco game series and earliest known Ecco prototype. He is Ecco’s creator and producer of the MegaDrive/Genesis Ecco games. I’d like to thank Mr. Annunziata for helping us out!



Questions Regarding the Ecco II Prototype Version “E2A” (Unofficial Designation)


Question: Do you know what approximate stage of development this was? The ROM header reads SEGA GENESIS (C) 1994 FEB ECCO 2.

Ed Annunziata: Looks like it was pre alpha to me.

Question: What exactly led up to this release, was it meant as a demo to show at a convention? The feature to edit and play demos seems like it’d be great for that use. Or was it meant to be given to magazines or previews, or testers to try something out?

Ed Annunziata: I really don’t know. During development there are many iterations of the game, each getting closer and closer to the end.

Question: Was this meant to really be the layout for the full game and just needed a lot of changes and fixes, or was it just put together as a demonstration / test? The levels link to others that don’t really work in terms of the story. Was the story different at this point, or uncertain?

Ed Annunziata: The general ideas of the story were decided by the end of ecco 1. I think the version you are asking me about is just a pre-alpha version.

Question: We’ve been calling these enemies ‘crabs on a string’ for awhile. :) Were these removed because they were too unrealistic, too annoying, or did they lag the Genesis 68000 too much? Or were they just an early version of the Magic Arm that was made into an enemy for the demo version?

Ed Annunziata: :D Crabs on a sting is funny. Actually they are in the final game as enemies. These were just examples, using the crab sprite – the Lead Programmer (Joszef Molnar) would often make algorithmic examples with
place holder art. In this case the algorithms were done before the art work.

Question: Why were the shark sprites done before Ecco’s new sprite? Was extra work put
into it, so it took longer to finish?

Ed Annunziata: The sharks only bite, and swim left and right. It was easier to make them first. Ecco swims in all directions, flips, etc. So he was saved for last. By the way, Zsolt did 99% of the art in both Ecco 1 and 2 – I am sure he is the best pixel artist in the world. I think he was 19 when he did Ecco 1!!

Question: When the baby orca leads you around this level, where was he supposed to be taking you? Or was it just for demonstration?

Ed Annunziata: Demo, like the crabs on a string.

Question: When the shell falls into the bottom of Moray Abyss and releases the asterite’s first 2 globes, why does he say ‘SING TO THE SHELLED ONES AND THEY WILL HEAL YOUR WOUNDS’? Does it just trigger a message # that had leftover Ecco I data?

Ed Annunziata: Hmm, I don’t know for sure, maybe it was just left over.

Question: These images show what we think is an early Vortex Future stage .. was that what this level was meant to be? Or did it fit into the story somewhere else, maybe a stomach level like Innuendo, Inter, Inside, etc.? What is the dolphin/shark-like vortex machine? How did this fit into the game, and why was it removed? Also, part of the thruster on the back of it isn’t colored in in half of the frames, I guess it just wasn’t finished?

Ed Annunziata: Yes, If I remember right that is actually a cyborg dolphin… I don’t remember what happened to him. Sorry.

Question: Did this right-angle machine piece have a purpose, or was it just leftover junk from level development?

Ed Annunziata: The latter. I see that is from the Welcome to the Machine level in the first game.

Question: What is this purple thing the Vortex Queen is eating? The sprites she sucks up look random, I think I saw a teleport ring or a glyph go into her mouth at one point. Here is a better image:

Ed Annunziata: Thats pretty creepy, I don’t remember…. If we ever do another Ecco (and I design it) I’ll make sure to tie that in.

Question: What are the stars she spits up supposed to be? Anything meaningful?

Ed Annunziata: I think that was to be the sea life that she pukes up when she’s beaten.. Or they are obstacles to avoid.

Question: In the alpha, the Vortex drones can shoot poison bubbles like Ecco can when transformed, why was this ability removed?

Ed Annunziata: I can’t remember.

Question: Were these walls of crabs just early versions of the shattering stone barriers in Crystal Springs and later levels? I suspect the rock sprite wasn’t done. It also looks like the rock wasn’t done here, because bubbles fall from the ceiling .. but the rock sprite is finished, it’s in one of the levels. Did the level designers just never get around to changing those 2 things?

Ed Annunziata: Yes they look like the rocks. – place holder art I am sure.

Question: Was there a reason the Tube of Medusa ended with an exit to the strange Vortex Future level?

Ed Annunziata: There was missing levels in between …….. I think.

Question: One of the levels seems to be leftover from the Sega CD Ecco 1 version, The Lagoon. Why was this?

Ed Annunziata: So we’d have a familiar place.

Question: Why does Level 12 let you swim through VRAM contents?

Ed Annunziata: :) No collision detection in that part yet. Maybe it was useful for the team to look at how vram was arranged while the game was running.

Question: A friend of mine found this by holding buttons and hitting start during the intro sequences, and it lets you make, load and play demos .. it’s hard to understand, though. Was this meant to let people show off the game at a convention or something? Do you know what the options here do? I’m having trouble understanding how to use it properly.

Ed Annunziata: Its not fully functional there (I think) – the reason for it was to make in game story sequences and most important, the demo mode for the final game. Back then we still called it the “Attract Mode”.

Question: Does that Demo Editor menu exist in the final version? Is there a code to get into it?

Ed Annunziata: I don’t remember, I think it may be there since I remember we made the demos the very last minute. I don’t remember the code though.

Question: One dolphin in Home Bay leads you around and says to you, “FOLLOW ME ECCO, I KNOW WHERE IS THE CAVE”. What was he talking about? The Sea of Darkness? I think he just leads you to the exit of the stage, which is a 3D level.

Ed Annunziata: I am sure that didn’t make it into the game. The dolphin speak was designed to sound different not bad like that… ;)

Questions Regarding the Games’ Final Versions


Question: What does the secret password when you beat the game do?

Ed Annunziata: If we were to make ecco 3 I was going to make is so that if you entered that password you’d get something special. I really wanted to connect parts 2 and 3. but I never got a chance to make part 3. I did the same thing in Warriors of the Eternal sun – The D&D game for the Genesis. but I never got a chance to make a sequal to that one either.

The password had some information about how you played the Tides of time game. For example in the code the next game would know if you beat the Tides of time and if you did it in Easy or Normal mode… This info was to be used to trigger thematic events in the 3rd game. The basic idea was that you would SEE back into the tides of time…

Question: What was the meaning of the Vortex integrating with life on Earth?

Ed Annunziata: The vortex queen escaped into Earth’s past… way back… She gave rise to exopods and arthropods… Ants, scorpions, roaches, crabs, lobster, spiders… all the children of the vortex. These creatures or intertwined and INTEGRATED in the biosphere of earth.

Question: How did the Vortex Queen use the time machine when “only recognized ones could travel through time”?

Ed Annunziata: The time machine is a doorway in time. A serious and dangerous mechanism. To prevent cross temporal infestations the machine was programmed to only open for creatures who had specific genetic signatures. The queen, more clever than even the atlanteans realized, was able to sample Ecco’s genetic code during the final battle, and use it – Like a key.

Question: Where did you get the idea for Trellia’s form?

Ed Annunziata: I imagined Trellia as an angel. an angel needs wings…

Question: Is there any sort of backstory about the Asterite? If it was supposed to be native to the Earth or an alien life-form, where it came from, et cetera? How did it tie into life on Earth (was life created by the Asterite? It almost seems implied, given that it is DNA shaped.)

Ed Annunziata: The Asterite was the first lifeform on the earth. The first strand that all life unwound from. Its origin or biogenesis is a mystery.

Question: A very obvious question, no doubt everyone wonders about. What was Ecco’s reasoning behind using the time machine at the end of the second game, rather than destroying it as the Asterite instructed him?

Ed Annunziata: He went to join the atlanteans — there are specific reasons I reserved for the 3rd game – I may still make that episode so I’ll keep that stuff to myself.

Question: What was the reason for the Vortex Queen’s change in appearance from her insectlike form resembling a beetle on Vortex, and her more amorphous form attached to the machine on Earth?

Ed Annunziata: The vortex evolved a special characteristic that makes them very dangerous: they evolve very fast. The can adapt to any environment and absorb other lifeforms and use them to make new creatures. The Vortex is kind of like an organic BORG from Star Trek

Question: The Dark Vortex Future is very empty, and the only things that are alive there seem to be scavengers, like the amoeba-like blobs. Had the Vortex race migrated somewhere else after killing off most life on Earth? What were the “magic arm”-like creatures in the Vortex Future that had the long spiked black tails and metallic looking heads? I noticed in the prototype version [E2A], Earth oceans were full of them in the Present and Good Future, although they were Crabs then. ;)

Ed Annunziata: We liked that algorithm and the way the sprites looked lifelike – so we used them as enemies. There are other creatures and snake like things that use variations on that theme.

Question: What were the Magic Arms? Vortex lifeforms of some sort, or something terrestrial?

Ed Annunziata: A genetic mix of terrestrial and extraterrestrial

Question: Were Trellia and Ecco related or was Trellia Ecco’s ‘ancestor’ being descended from modern day dolphins? That would insinuate, if Trellia was Ecco’s direct ancestor, that he did not vanish into time as the ending suggests. I have a theory that a second Ecco was left behind when Ecco travelled into the past to save his pod in the first game, and that Ecco may have removed himself from the time stream to stop further splitting, and left behind the ‘original’ Ecco in the process. Perhaps that second Ecco is the know-it-all dolphin who drops in to tell you about teleporter rings and Ecco losing his powers in ‘Fault Zone’? ..

Ed Annunziata: Trellia is from the future making Ecco her ancestor. My lips are sealed regarding the split time streams.

Question: Why was the Dark Vortex Future in the sky? Did the Vortex have a practical reason to build in the air, when they seem to be primarily water-dwelling?

Ed Annunziata: Life in general reaches out in all directions. Even the Dolphinkind built structures into the sky. Like we do with our sky scrapers and space stations. Life has a fill the entire universe tropism, including the Vortex.

Question: Why do Vortex drones bring Ecco to the Dark Future, seemingly helping him? Also, would they not have had to COME from the Dark Future? Perhas it has something to do with how the Vortex Drones seem to blow up when they come too close to the surface in Dark Sea– sensitivity to sunlight?

Ed Annunziata: Those particular drones are deep sea drones that are “built” for the extreme pressure of the deep

Question: Had a third title been developed (like the fabled 32x/Saturn games that never came to fruition), did you have any sort of story in the works? I’d love to hear it if you did.

Ed Annunziata: I have a full notebook, filled with ideas and some decisions not yet made. As I mentioned above if there ever is another ecco (that I make) I will pick up the story from the end of Tides of Time.

Question: You mentioned a while ago, that you wanted to be able to feature the dolphins’ migration to the ocean and if I recall correctly, to in some way incorporate the land-dwelling dolphin ancestors in the game. How did you envision them? I’d like to know what you would have done had this idea been implemented more thoroughly in the games.

Ed Annunziata: I saw some paintings of what they may have looked like during my research. … I just took some time to find some of those images but could not. I guess you have to use your imagination.

Question: What was the symbolism if any, behind the marks on Ecco’s head– were they a map to Vortex, resembling a constellation? I do not immediately recognize a pattern.

Ed Annunziata: Its the constellation Delphinus, “The Dolphin”, located just west of Pegasus. The planet Vortex by the way is in the constellation Pegasus. http://www.dibonsmith.com/del_con.gif

Question: A friend noticed some runic symbols from a long, long time ago in Atlantis, and was reportedly able to read some of them; something about the closing of one path, opening of another? (the tube, and travel through the time machine to vortex?) Are these runes indeed hiding bits of the story? Did you design that or is it something Zsolt slipped in?

Ed Annunziata: I don’t remember so your Zsolt theory is a good one :)

Question: Who had what roles in the design/completion of the games? I know the team’s basic roles but it would be interesting to know how you guys came together to work on them, who wrote out message screens, implemented what, designed what, et cetera. I know, that’s really vague. Sorry about that. ;)

Ed Annunziata: I really defended the game in terms of NOT adding humans and fishermen and whalers and oil slicks (all marketing suggestions) we all worked together as a team to bring the game together creatively. I had the easy job for sure.

Question: What inspired you to come up with the (amazingly creative) ideas for the story? e.g. A dolphin as the main character, the Vortex, Asterite, the Atlanteans and their history, so forth.

Ed Annunziata: Books: Lightning by Dean Koontz

The Sounding by Seals (inspired the Seeing with sound idea!!!)

Center of the cyclone – by John Lily also other lily writing.

The terminator movies

HR Geiger

Question: A friend of mine found these sprites in the final versions of Ecco 1 and 2, but they’re unused. Do you happen to recall what their purpose was, or what the seemingly snakelike creature was meant to be? (images)

Ed Annunziata: I don’t remember

Question: I found some odd text in the game ROM by picking around with a hex editor. Right above where the Asterite’s speech is, is the line “PLEASE DO NOT KILL ME ECCO”. Do you recall who was meant to say this? I also found some weird things that look like easter eggs, they read “HELLO WORD”, “HASTA LA VISTA BABY”, “OPERATING SYSTEM”, “WILCOMMEN IN DER” and “STAFF ROUND ONE FIGHT”. I suppose one of the programmers left these? Was there any meaning behind any of them you can recall? ;) They just sound like jokes.

Ed Annunziata: Inside jokes, ALL YOUR BASE ARE BELONG TO US

Question: When Ecco 2 was first being developed, were the 3D jump through the rings’ stages meant to be for time travel instead of for long-distance travel? I ask because I noticed that in the early prototype, the rings don’t actually take you forward (the scenery doesn’t change and enemies don’t vanish). A magazine article I saw called them “Temporal 3D stages”, which would suggest time travel, and in the Game Gear version you use a 3D stage almost every time you travel through time. If so why did it change?

Ed Annunziata: I don’t remember.

Question: I know you had nothing to do with the Game Gear version. But was the Game Gear team working from a prototype given to them as reference? After playing through Ecco 2 for GG, I noticed there are almost no levels that aren’t in the extremely early pre-alpha build of Ecco 2 for MD/Genesis, the weird glitchy aspects of the prototype are often present, and
some other strange similarities– like how the bloblike segments that made up the Queen’s tongue in the prototype, are what the Queen spits at you in Ecco 2 GG. It almost seems like the GG team used the MD version as reference before the game was even done. ;)

Ed Annunziata: Can’t remember :(

Question: Thank you very much for all of your time and effort!

Ed Annunziata: No problem.

21 Responses to “Ecco Team Interview: Ed Ettore Annunziata”

  1. When was this interview taken?
    The idea of Ed still willing to make another Ecco if he gets the chance is tantalizing.
    Ecco 1 & 2 are amongst my fave games of all time. I’m just craving for a sequel.

  2. This page is a combination of numerous e-mails between Ed and I, as well as some collected e-mails from long ago on forums before Dark Sea existed. So you might say it’s dated ~2000 to 2007 or so.

  3. I have a question…i rele enjoyed reading this…answered ALOT of my questions…but i have a new one…if Ecco 3 is made…will u make it like 1&2?…i am NOT a fan of DOTF…bad story(not vortex)…and too hard to play(controls)…i like tha 2-d concept best!…its PERFECT…and what will Ecco 3 be released for PS3?…im curious so plz let me know! Thanx! :)

  4. The prospect of there being a subsequent episode of Ecco was enough to have made me spew coffee in a dubiously cliche manner. I’m not sure how old this interview is but I’ve nevertheless been waiting for episode 3 since I was probably around eight years old. In the event this comes to be, I certainly hope good ol’ Attila will be back on the team.

  5. The interviews with Ed Annunziata on the site are a combination of emails conducted over a number of years, the most recent being about a year old.

    However, Ed has stated he has interest in and is working toward a new Ecco title being produced for modern consoles on the BBS. Keep an eye out on the BBS and main site for new info– and feel free to register at the BBS to post your ideas!

  6. I can’t hope enough that he makes another Ecco game, maybe one that utilizes that Secret code I have!~

  7. You ask alot of dumb questions what we need to know is if he knows who made Defender of the Future and if we can interview that guy.

  8. There’s already an interview with David Brin, author of the story for DoTF. This site focuses on the original 16-bit and 8-bit games; not DoTF which was made by an almost entirely different team.

    If you’re not interested, too bad.

  9. Ed…… If you ever see this- I’d scrape pennies from under every car seat and sofa within 50 miles of me if you were to make an Ecco 3…

    Atilla Heger…. Should Ed wake up one morning and think that Ecco 3 would be a good way to spend some time working after the morning coffee- Your soundtrack, even in Genesis/MegaDrive MIDI completed that game.

    As with Mr. Okeede a few posts down- I’d love to use that secret code lol

  10. XA Hydra, I believe your comment is the best I’ve seen in a long time. I agree 150%

    Every time I read this interview I get a hype for Ecco 3. I really hope it becomes a reality one day. I wonder what exactly caused him to be unable to create it? Is he still in the industry today? I’m working my way into the industry myself as a music/SFX designer…it’d definately very competative. So if he IS in the industry still, kudos to him!

  11. I would buy a console just for this, but as time passes I fear more and more the ECCO franchise might be dead. It’s sad really… :(

  12. is it possible for me to contact Ed Annunziata’s some way myself through email or something? i would like to ask some questions myself and talk to him about some stuff on ecco.

  13. and possibly contact Atilla Heger aswell. i still listen to the tides of time soundtracks lol. I even have them on my ipod. so if theres any way for me to contact him i would like that a lot. i got some questions for him aswell lol.

  14. At least with the advent of downloadable games there’s a much stronger possibility that an Ecco 3 can be made to finish the series as it deserves.

    Sonic 4 is to be released this year, a sequel to Sonic & Knuckles that was made over 15 years ago.

    Great 2D games are back on the rise, and Ecco should be a part of it.

  15. Hello,

    i got a Sega genesis at a yard sale the other day, and well, it came with this amazing game. The console came with ten other games, and, well this game looked the most appealing. I spend the next 48 hrs straight playing this amazing game, craving the story and what happens next, then, i beat it. I am devastated by the ending, and as I’m sure many others did too, i even cried a little. Then, to relieve the terribly sad ending, i look for the name of the third game. Hmmm. no? no third game? now i am completely devastated. i need to know what happens next. Ecco being lost in time is not good enough for me ;(. I got extremely excited when i saw DoTF, but then i looked through some story elements, and then, i felt worse. Now, i have been spending almost all day for the past 3 days looking for any piece of information as to what is the course of action with Ecco 3. Is there even the slightest of anything to it? like a scrapped alpha? btw, that interview did clear up a lot of questions, and i was wondering if i could get his email? i have many questions to ask him myself. Also, the music is amazing. I listen to it all the time xD.

  16. Hi,

    at first i want to apology for any mispellings but i’m from germany so english is not my first language. :-/

    I just wanted to thank you for that interview. The Ecco series belongs to my alltime favourites. I was lucky enough to get an Mega CD around 1994 and shortly after i got Ecco 2. This is my personal favourite of all Ecco releases & versions. I just love the music, the story and the level design. The CGI movies are also pretty cool.

    I hope Mr. Annunziata get’s the chance to make one last Ecco adventure. I would love to see an classic 2D game in polished HD look on PSN or XBox Marketplace (like Earthworm Jim HD for example).

  17. Hi, it’s me again. I pop in here from time to time as Ecco will always be one of my fave franchises.

    Just an idea: many games (like Super Mario bros Wii, Sonic 4, Donkey Kong Returns) are getting the retro treatment. Why not complete the old MegaDrive story for Ecco this way? It would be great. I’m just craving for another game.

    It is clear that many people are hoping for another Ecco game, whether it is retro or not, so I totally don’t understand Sega to ignore all the requests on the internet.
    Multinationals are only concerned with one thing: money! Surely another Ecco would yield some profits…

  18. I’d like to think that any Ecco 3 would connect the original games to Defender of the Future. Both the original and DotF Eccos have those same stars on their heads.

  19. I can never read these enough. It’s actually pretty rare to see developers still have interest in their old series, especially one that hasn’t had a new installment in 15 years (only counting the ones he actually worked on).

    With this new online business and downloadable content, it shouldn’t be hard for him to make a new Ecco game exactly like the Genesis series, graphics and all.

    I’m still eagerly hoping we one day get to see Ecco 3. Tides of Time left too many unanswered questions at the end (only -some- of them were answered here), it needs to go on.

    Probably no point in commenting, but still.

  20. Hi, guys!

    This interview was awesome, but like some of you said, there are still some questions without an answer…
    I love Ecco and it makes me completely sad every time I play it, because I can’t believe the hero of the ocean is lost in the tides of time… Poor Ecco, he must be suffering right there. What a terrible ending!
    An Ecco 3 would be perfect. It would be nice if, in the story, trere would be something explaining the stars on its head, why Ecco has it or something mysterious about it…

    BTW, I still have hope that a sequence will be made.

  21. The only reference to the 5 stars, besides the constellation, is on the Tidesinger Trilogy where it tells that Ecco inherited the stars from his father who was covered with those marks.

    But the story is only based on the games, and was not created by the people who created the game. So, it doesn’t means the stars really came from any of Ecco’s ancestor.

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